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Update:07/06/2010


Back to the boys and the happy trio. How was it really us? Unfortunately, not

very good, only signatory ride still Aion wave, the other two have long wait to

return to his regular drug, World of Warcraft. But why was this so? A creeping

suspicion telling me that it was the class election.

The classes in Aion is a way of fewer, but more than in WOW. Where in WOW any

class now can perform virtually all tasks of healing, "Deng Awards" and

"refueling" the classes in Aion far more pronounced. Unfortunately, the time

where you must choose the path, that your future role, in many respects too

early. Immediately after you have selected your role you will be stuck to it

forever and ever, which obviously is not very practical for such a "tank".

I like the idea that class distinctions will be more clear, but it should be

possible to have an alternative for those times when you play alone. It is all

well and good to be able to receive a lot of Deng as long as you have a buddy

who's in the background and fires the arrows or flame balls, but as soon as he

disappears, you'll probably be there long and receive Deng, but do not give out

anything.

The game is obviously intended to be played with others, which works great as

long as it is, but when friends disappear one is, to exaggerate a little,

useless on their own.

And it was thus the split trip, staircase and wooden shoes. Just the undersigned

who chose an offensive class had fun when I played alone, the other two were

simply m?kklei when they played on their own. I'm pretty sure this has been the

case with a number, which can already be marked by the need for support classes

are enormously the times you should group together to take the bosses and the

like.

The idea was apparently to create a clear distinction among the classes into

groups so that everyone had clear roles and responsibilities. This works well

enough in the later levels, but the road there will probably be heavy for those

who play a support class alone.

 


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