Aion 2 Mounts Guide: Flying Mounts & How to Get Them

If you’ve spent any time in the legacy Aion games, you already know the fantasy at the heart of this franchise: winged Daevas taking to the sky, wings spread against a sunset over Qvaulta or Ensi, the whole world laid out below them. Flight isn’t a side feature in Aion. It’s the identity. Aion 2 mounts take that fantasy and modernize it, handing you a full roster of both flying and ground mounts that function as genuine endgame gear rather than cosmetic trophies.

This guide covers how the mount system works, what separates a winged mount from a ground mount, every practical route to acquiring one, which mount wins in farming and PvP scenarios, and the myths that waste new players’ time.

New to the game entirely? Start with our Aion 2 beginner guide before you chase anything expensive.

Mounts in Aion 2 — How the System Works

Every mount in Aion 2 belongs to one of two functional categories: ride or fly. Ride mounts move you across the ground. Fly mounts carry you into the air. That is the entire mechanical fork, and almost every mount question reduces back to it.

Ride mounts are straightforward. Mount up, and your movement speed jumps from base run speed to the mount’s speed stat. They’re ideal for open-world traversal and getting between points of interest without spending kinah on a teleport.

Fly mounts do everything a ride mount does, plus they grant access to the sky. Flying lets you cross terrain that would force a long detour, bypass pathing around cliffs and ravines, and dramatically cut the time between zones. In a world built around aerial travel, that advantage is enormous.

Mounts also occupy slots on your character. You’ll have a primary slot for your most-used mount and, as you progress, additional slots for alternates. This matters more than it sounds — swapping between a fast open-world flyer and a heavy duty mount should be instant, not a menu trip in the middle of a siege.

One more thing worth understanding: mounts are character-bound conveniences, not stat slots. They don’t compete with your weapon and armor progression, which makes them one of the cheapest meaningful power spikes in the game.

Flying Mounts

Flying mounts are the marquee feature, and the direct descendant of Aion’s original flight system. They come in several visual flavors — griffins, celestial dragons, armored wyverns, and winged war beasts — but mechanically they all grant the same core benefit: vertical freedom.

Flight unlock in Aion 2 is tied to progression rather than purchase. You’ll meet your first flight-capable mount through the main quest chain or a signature side objective, and from that point onward every new zone and mount tier opens up. Because flight arrives relatively early, the pacing of Aion 2 shifts noticeably once you have it — zone completion speeds up, quest routes get shorter, and the world stops feeling like a series of corridors.

For aerial travel speed, think of flying mounts in tiers. Early flyers get you from A to B quickly enough. Mid-tier mounts unlock shortcuts across biome boundaries. Endgame mounts are the difference between a comfortable trip and an instant one, and they’re the reason many veteran players simply never teleport.

There’s a nuance experienced flyers understand: aerial travel speed only matters if your flying skill is good. A top-tier mount flown badly still arrives late. Practice your routes, learn the safe corridors between zones, and the investment pays for itself immediately. Our Aion 2 leveling guide for levels 1-50 covers the pathing habits that compound once you can fly.

Ground Mounts

Ground mounts get less attention, which is a mistake. In several situations they’re simply the better tool.

Consider overland travel through zones with roads, forests, and settlements. A ground mount handles that beautifully. It’s far more agile in tight spaces than a flying mount ever will be — you can’t thread a flyer between two trees, but a well-built ground mount weaves through forest paths and canyon roads without breaking stride.

The comparison is straightforward: ground mounts are faster than walking but slower than flying. That’s the whole tradeoff. You gain control, terrain versatility, and consistent speed through awkward geography. You give up the long-range vertical cut that makes flying dominant over open country.

For dungeon use, ground mounts hit a sweet spot. Most dungeon content is compact and vertical — long traversals are rare, awkward geometry is common. Some instanced content restricts mounting outright or teleports you on entry, so read the rules rather than assuming. Our Aion 2 dungeon guide breaks down how instance rules interact with traversal gear.

Ground mounts also tend to cost less, which usually makes them the smarter first purchase.

How to Get Mounts in Aion 2

There are five real routes, and they mix acquisition speed with cost differently.

Quest rewards are the most common source and the one you should lean on first. Main story quests and their follow-ups hand out mounts as standard completion rewards. This path is free and automatic — you just have to finish the content.

Dungeons reward mounts through boss drops and completion chests. This is the best route if you want a specific mount rather than whatever the questline gave you. Clear the instance on repeat and the drop will come.

Achievements are the sleeper path. Broad achievement rewards, exploration milestones, and collection-completion rewards all feed mount drops. If you have achievement notifications turned off, you’re losing free gear.

The marketplace is where you go for speed and for cosmetics. Player-sold mounts trade in kinah at demand-based prices. If you want a popular endgame mount immediately, the auction is fastest, but you’ll pay a premium for the convenience.

The cash shop is the final path and the most expensive. Use it when you’ve exhausted everything else and want the specific mount now. Treat it as a shortcut, not a requirement — almost every mount in Aion 2 is obtainable through gameplay alone, just with more time.

Here’s the quick reference on mount types:

Mount Type Movement Primary Use Speed vs. Walking Typical Source
Starter Ride Mount Ground Leveling, short quests Much faster Early quest rewards
Basic Fly Mount Air Zone travel, unlocking aerial routes Much faster Main quest chain
General Ride Mount Ground Overland travel, dungeon traversal Much faster Dungeons, achievements
Mid-Tier Fly Mount Air Cross-zone shortcuts, efficient leveling Far faster Dungeons, achievements
Heavy Ride Mount Ground Cargo runs, style, endgame overland Far faster Achievements, marketplace
Endgame Fly Mount Air Long-range travel, farming, PvP repositioning Fastest Marketplace, cash shop
Cosmetic Variants Ground or Air Appearance, collection Same as base Cash shop, events

Best Mounts for Farming and PvP

The right mount for the job depends entirely on what the job is. A single “best mount” answer doesn’t exist in Aion 2.

For farming — gathering materials, running daily objectives, and repeating instanced content — the winner is usually a fast endgame fly mount. The math is straightforward: farming is a travel-time problem. Every second you shave off the loop between spawn points, objectives, and vendors compounds across hundreds of iterations. On the ground, a well-suited ride mount wins for farming nodes clustered in tight areas where a flying mount would just mean hovering awkwardly overhead.

For PvP, the calculus flips. In open-world PvP and sieges, mounted speed is about survival, not efficiency. The best PvP mount is the fastest one you can reliably keep mounted on — because dismounting in a contested area is often worse than losing the trade. Match the mount to the terrain: a flyer for open kiting rotations, a ground mount for tight fortress corridors and siege approach lanes. What you shouldn’t do is ride a mount purely for its damage numbers.

For raiding and endgame PvE, mobility inside the instance matters more than travel speed, and here a mid-tier ground mount or even no mount is often correct.

Mount Tips and Common Mistakes

Unmounting in PvP is the single most expensive habit new players develop. Mounting up in a contested zone telegraphs your position and can leave you briefly vulnerable. Experienced players mount only in relative safety, dismount before engaging, and use mounted movement for repositioning rather than combat initiation. Learn to dismount before you’re in trouble, not after.

The mount cost myth is the other big one. Plenty of players believe that riding a mount somehow drains kinah, stamina, or durability per second. It doesn’t. There is no ongoing running cost to using a mount you own. If you believe you’re losing money every time you fly, you’ll avoid flying for no reason at all.

Speed myths run the same direction. Players often assume faster mounts bypass terrain or unlock zones. They don’t. A faster mount covers ground faster; it doesn’t get you into gated areas, and it doesn’t carry you through instanced content restrictions. The only thing that changes what you can reach is flight itself — not the tier of mount doing the reaching.

Two smaller tips worth carrying: keep a cheap fast mount permanently assigned to your primary slot so you’re never “unable to mount” right after a teleport, and don’t store valuable mounts in a fragile spot. Treat them like gear.

Frequently Asked Questions About Aion 2 Mounts

How do you get a mount in Aion 2?

Most players get their first mount from the main quest chain, which introduces flight early. Beyond that, dungeon boss drops and completion rewards, broad achievement rewards, the in-game marketplace, and the cash shop all provide mounts. Gameplay paths alone can get you essentially any mount — the shop is a shortcut, not a requirement.

Are flying mounts worth it?

They’re the single largest quality-of-life upgrade in Aion 2. Flight removes pathing constraints, cuts cross-zone travel time dramatically, and opens routes unavailable on foot or on a ground mount. If you spend meaningful time in the open world, a flying mount is worth pursuing as your first major purchase.

Can you use mounts in dungeons?

Partially. Many dungeons permit ground mounts between combat areas but restrict flying, and some instances disable mounting entirely or teleport you on entry. Check each instance’s rules. Ground mounts are the safer assumption inside instanced content.

How fast are mounts in Aion 2?

Ground mounts are considerably faster than running but slower than flight — the balanced choice for overland travel and dungeon traversal. Flying mounts are the fastest option in the game, with endgame-tier flyers making long-distance travel nearly instant. The real limit on your travel time is almost always route knowledge, not mount tier.

Final Thoughts

Aion 2 mounts are one of those systems that looks simple and plays deep. Ride versus fly, mount slots, and several acquisition paths that reward very different levels of investment. Start with the mount your questline gives you, use it to learn the routes, and only then decide what to chase.

Get a flying mount as soon as you can — it changes the entire shape of the game. Add a ground mount for terrain where flying doesn’t help. Ignore the myth that riding costs you anything, and remember that the fastest mount in the world is useless if you don’t know the route.

Want to round out your setup? Our Aion 2 pets guide covers companion slots, pet loyalty, and how pets stack with mounts for combat utility.

For more Aion 2 guides, bookmark Aion Kinah Hub.