Aion 2 Conquest Points Guide: Scoring for Your Faction

Conquest points decide the Abyss war — not who wins the field fights, but who converts those fights into territory. Aion 2 conquest points are the scoring currency behind the Elyos versus Asmodians conflict, and understanding how they are earned turns a chaotic PvP zone into a system you can play.

This guide covers how conquest scoring works, which objectives are worth the most, how to contribute without being the hero who dies first, how personal scoring differs from team scoring, and how to help your faction without abandoning your own progression. It also draws a hard line between the Abyss faction-war zone, live globally, and the Chaotic Abyss PvP mode, launched in Korea in March 2026 and not on global. This guide is for players who want to help their faction without burning their evening.

Table of Contents

TL;DR: Key Takeaways

  • Conquest points score held territory, not kills. A capture nobody holds converts to nothing.
  • Objectives are worth different amounts. Holding the map’s center is worth more than holding a side post.
  • Most players contribute best as support, not as a solo engager. Resupplying, scouting, and joining pushes scales better than lone heroics.
  • Personal scores and faction totals are separate. A great personal score does not win the war.
  • The Abyss is the faction-war zone and is live on global. The Chaotic Abyss is a separate Korea-only PvP mode from March 2026 and is not on global.
  • Global is on Season 1 with a level cap of 45. Chapter 1: Lands of Sand and Snow is Korea and Taiwan only and is not on global.

Aion 2 Conquest Points as a Scoring System

Conquest points are a scoring layer over territorial control. The system works in three steps, and the order matters most.

Step one: an objective is captured. Capturing requires a presence on the point, usually sustained rather than momentary. Standing on a flag for a few seconds while enemies contest it is not a capture.

Step two: the objective is held. Held objectives generate points on a timer. This is why capture is only half the operation: an objective that flips back within the hour produced a brief blip and nothing else. Holding mechanics are covered in our Aion 2 faction conquest guide.

Step three: points convert into a war result. At the end of a war period, the faction with the higher total wins it.

The practical consequence is a different definition of good contribution than the one PvP players bring from instanced content. In a dungeon, contributing means killing your target again and again. In conquest, it means ending the fight with an objective your faction still holds.

Points reset each period rather than accumulating forever, creating the zone’s strategic rhythm: early there is land to take, later land to defend, and at the end a scramble where one point flips the result.

What Objectives Are Worth

Not all objectives count the same. Conquest scoring divides them into tiers by how much they matter, and the gap between major and minor objectives is a multiple rather than a rounding error.

Central and primary objectives are worth the most. These define the map and are where the factions meet. Whoever holds them holds the fight shape.

Secondary objectives are worth less individually, but they are numerous, spread out, and easier to hold. A faction contesting only central points can be ahead on one and behind overall.

Supply points and outposts sit at the low end of the value scale, but have outsized effect. They feed resupply, shorten travel, and extend a push. An hour keeping supply running beats a fight win.

Objective type Typical point value Strategic role Best played by
Central / primary objective Highest Shapes the map, forces the main engagement Coordinated groups
Secondary objectives Medium Spreads the score across the map Mid-size parties
Fortresses and strongholds Medium to high, often with a multiplier Anchor the faction’s presence, gate resupply Siege-capable groups
Supply points / outposts Low Extend reach, reduce downtime for everyone Solo players, small parties
Neutral / free-capture nodes Lowest, but often the most available Let a small group contribute at all Anyone

Exact point values and multipliers vary by season and war configuration, so treat the ordering above as reliable and the numbers as approximate. The war zone scoring panel is the authority.

Contributing Without Being the Hero

This is where most solo players get stuck. The instinct from instanced PvP is to engage the biggest fight available, and in a war zone that kills you repeatedly for very little.

Capture and hold an undefended objective. The most valuable thing a solo player can do is take an uncontested point and stay alive on it. A held point generates points passively; a point you die on generates nothing.

Resupply and escort. Carrying resupply to a pushing group is unglamorous, low-risk, and directly increases what that group can do. One of the few roles where a solo player moves the score.

Scout and report. Unrestricted open-world flight makes information cheap. Spotting a push early gives your side minutes to prepare.

Join a push, do not start one. Lone initiators get focused by every enemy that can reach them. Joining a push multiplies your effect by the group size, and the group is already coordinated.

Do not contest a point you cannot win. Contesting an objective you are losing converts a point you hold into one you might not, and trades your life.

Play the boring hours. Mid-period, fights thin out and objectives go uncontested — when a small group can pick up points safely and margins decided.

Personal Scoring vs Team Scoring

Conquest produces two parallel score lines, and confusing them leads to bad decisions.

Personal scoring measures what you individually contributed — captures, assists, points held. It drives leaderboards and rewards, and rewards volume and risky plays because they generate more activity.

Faction scoring measures the faction aggregate. It rewards holding, stability, and coordination. It does not care that you got eleven captures; it cares the point is still yours at period end.

The two pull in different directions. A player chasing a personal leaderboard pushes into contested objectives and trades their life for a capture stat. A player chasing the faction total avoids contested objectives and holds the quiet ones. Both are valid, but decide which you play for.

For the zone details, see our Aion 2 Abyss guide, and for reward types tied to faction standing, the Aion 2 Abyss reputation guide.

Faction Contribution and Your Own Progression

Playing the war zone well does not require sacrificing your character. Players who burn out treat every war night as a full raid commitment. It does not need to be.

Set a time box and a goal. Forty-five minutes holding a supply point is a complete contribution. Leaving satisfied beats two hours of resentment.

Farm the war zone as a progression source. Conquest zones are dense with enemies, and grouped enemies are efficient content for level, gear, and material farming. You can gain levels and loot while holding territory, as long as you are not ignoring objectives. At the global cap of 45, most players there are for reputation, not levels.

Weigh faction rewards against your own time. Faction rewards compound — better rewards lead to better standing, which leads to more access. But they are one track among several.

Do not out-level the zone. If your gear is far above what the zone spawns, you lose the ability to help a faction behind. Faction war content is scaled to make it worth leveling with; if you have outgrown it, take the reputation track.

Watch for cross-mode confusion. Two things are called Abyss in Aion 2, and mixing them up leads to bad advice. The next section draws the line.

The Abyss Zone vs the Chaotic Abyss Mode

This distinction matters because the two are often described in one sentence and are not the same thing.

The Abyss is the faction-war zone where Elyos and Asmodians meet: the persistent battlefield with forts, objectives, supply, and conquest scoring. It is part of Aion 2 globally as of the October 5, 2026 launch, and it is where conquest points are earned. Our Aion 2 faction wars guide covers it.

The Chaotic Abyss is a separate PvP mode launched in Korea in March 2026, in the same balance pass that added new stigma skills. It is an instanced-style activity with its own rules and rewards. It is not on the global service. Any guide claiming to walk you through it on a global account is describing Korea/Taiwan or is wrong.

The same separation applies to Chapter 1: Lands of Sand and Snow, which shipped July 1, 2026 in Korea and Taiwan. It has not been ported to global, which remains on Season 1 with a level cap of 45. For the release history, the Aion 2 Wikipedia page is worth checking, along with the Steam store page for the build.

If you want to play the war zone on global: pick a side, learn the map objective layout, spend your first sessions on supply and undefended points, and only then contest the middle.

Aion 2 Conquest Points FAQ

What are conquest points in Aion 2?

Conquest points are the scoring currency of the Abyss faction war. Factions earn them by capturing objectives and holding them over time, so they measure sustained territorial control rather than kills. Points accumulate during a war period and the higher total wins it, determining the rewards.

Which objectives are worth the most conquest points?

Central and primary objectives carry the highest value, secondary objectives contribute a medium amount and are often more numerous, and supply points and outposts are worth the least directly. The total is usually decided by secondary objectives across the map rather than the single central point, so a faction holding broad ground often outscores one owning the middle and nothing else.

Do conquest points come from killing enemies?

Not directly. Killing helps by clearing an objective so it can be captured and held, but the points come from capture and continued presence. A player who contributes many kills but no held objectives scores very little, which is why efficient war zone players focus on holding.

Is the Chaotic Abyss the same as the Abyss war zone?

No. The Abyss is the faction-war zone with conquest scoring and is live on global. The Chaotic Abyss is a separate PvP mode added in Korea in March 2026, not on global. Global players should look for the Abyss zone for faction warfare, and treat any guide claiming otherwise as describing Korea or Taiwan.

Conclusion

Aion 2 conquest points reward control over chaos, and the players who earn the most capture less than they hold. Learn which objectives matter most, contribute through supply, scouting, and joining existing pushes rather than solo heroics, and decide whether you play for a personal score or your faction’s total. Time-box your sessions so faction war stays something you maintain rather than something that drains you. Most importantly, keep the Abyss war zone and the Korea-only Chaotic Abyss mode straight, since only one is on your client. For more Aion 2 conquest points and faction war guides, bookmark Aion Kinah Hub and check back often.